We want Glitch Wars to be playable by as many people as possible. Here is where it stands.
What works today
- Keyboard, gamepad and touch controls, all remap-free and reachable.
- The game honours your system's reduced-motion setting.
- A high-contrast neon palette; game state is shown with numbers and icons, not colour alone (the heat bar shows a value, not just a hue).
- On phones the playfield renders larger and enemy speed is tuned so it stays fair on a small screen.
Known gaps
- The game canvas is not screen-reader navigable.
- No in-game text-size or colour-blind presets yet.
Tell us
If something blocks you, email [email protected] — it genuinely helps us prioritise.