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Bestiary

Enemies

Thirteen enemy types, from drifting grunts to shield-granting elites. Learn what each one does before it reaches your lane.

Grunt

The basic drone. Sine-drifts straight down and does not shoot. Grunts come in nu…

Gunner

A square with a barrel underneath. It aims and shoots at you every couple of sec…

Scout

Fast and fragile, zig-zagging down with an after-image trail. In the Void sector…

Tank

A slow, heavy hover-unit with a lot of hull and a slow aimed shot. It soaks dama…

Bomber

Crosses the screen horizontally, dropping bombs as it goes. Track its run and th…

Sniper

A triangle that keeps its distance and telegraphs a red laser line before firing…

Sentry

A stationary turret that rotates to track you and fires a slow, leading heavy sh…

Beam Node

Spawns in linked pairs with a damaging beam strung between the two nodes. Destro…

Ricochet

Fires toward both screen edges at once; each shot bounces and splits into three …

Kamikaze

A small red dart that homes straight at you and detonates on contact. Fragile bu…

Elite

Orbits the field and grants regenerating shields to nearby enemies. Priority tar…

Mini-Boss

The wall at the midpoint of a cycle. It rotates and fires roughly once a second.…

Tiered variants

Every non-boss enemy rolls a tier that multiplies its hull, damage and speed and…

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