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Weapon

Charged

A hold-and-release siege cannon

Hold to charge, release to fire. A full charge is a large area-of-effect orb hitting up to three times as hard as a tap. It is the single biggest hit a fighter can throw, and the payoff for good timing.

How to use it

Charge behind cover or while dodging, then release into a boss window or a packed formation. Quick Charge and Overload upgrades cut the wind-up and widen the blast.

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